P+ - Diddy Kong - Subaction - Swing1_2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |

Stats

IASA: 10
Hitboxes active: 3-7
Hitbox set 0 hits: 3
Subaction Index: 0x12c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 2 9 0 100 174 Normal Paper 0.3 1.18 10 0.1 2 1
0 3 2 9 0 100 174 Normal Paper 0.3 1.18 10 0.1 2 1

Scripts

Main

  1. BeamSwordTrail { unk: 0 }
  2. AsyncWait(2.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwing1Common)
  4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. AsyncWait(7.0)
  7. DeleteAllHitBoxes
  8. BeamSwordTrail { unk: 3 }
  9. SyncWait(2.0)
  10. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(2.0)
      3. Rumble { unk1: 16, unk2: 0 }